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Documentation screenshots ​

These files are generated from the real Godot editor or the addon's runtime.

Ordered by what costs most to be missing ​

FileShown onWhy it matters most
../og-cover.pngevery page, via Open GraphSocial sharing cover, 1200×630.
workspace-authoring.png/guide/quick-startThe one claim a buyer must believe first: writing dialogue is immediate. Show the TalkKit main screen with one conversation, three text-first lines, live preview and compact Inspector summary.
3d-showcase.png/guide/anchoring, /guides/npc-dialogue-in-3dRuntime capture of the bubble tracking a 3D villager.
templates.png/guide/dialogue-boxThe three templates in one grid answers "will this look like my game?" faster than any paragraph.
anatomy-map.png/guide/anatomyThe Anatomy Map labelling every part of a real layered box.
box-steps.png/guide/anatomy, /guide/dialogue-boxFlat Style, then a nine-slice frame, then layers: one box, step by step.
dialogue-box-manager.png/guide/dialogue-boxThe three-pane Dialogue Boxes manager: preset chooser, task-oriented property groups, live runtime preview, scope and usage.

Notes ​

  • templates.png, anatomy-map.png and box-steps.png are rendered by tools/render_box_shots.gd (run it with a window, not --headless).

  • Capture at 2× and let the site scale down; VitePress serves them as-is.

  • The 2D demo character art is CC0 and can now be redistributed with the addon.

  • Re-capture editor images at 2× after material UI changes.

Last updated:

GDScript-first. No telemetry, no network requests, no AI service dependency in the shipped addon.