Documentation screenshots
These files are generated from the real Godot editor or the addon's runtime.
Ordered by what costs most to be missing
| File | Shown on | Why it matters most |
|---|---|---|
../og-cover.png | every page, via Open Graph | Social sharing cover, 1200×630. |
workspace-authoring.png | /guide/quick-start | The one claim a buyer must believe first: writing dialogue is immediate. Show the TalkKit main screen with one conversation, three text-first lines, live preview and compact Inspector summary. |
3d-showcase.png | /guide/anchoring, /guides/npc-dialogue-in-3d | Runtime capture of the bubble tracking a 3D villager. |
templates.png | /guide/dialogue-box | The three templates in one grid answers "will this look like my game?" faster than any paragraph. |
anatomy-map.png | /guide/anatomy | The Anatomy Map labelling every part of a real layered box. |
box-steps.png | /guide/anatomy, /guide/dialogue-box | Flat Style, then a nine-slice frame, then layers: one box, step by step. |
dialogue-box-manager.png | /guide/dialogue-box | The three-pane Dialogue Boxes manager: preset chooser, task-oriented property groups, live runtime preview, scope and usage. |
Notes
templates.png,anatomy-map.pngandbox-steps.pngare rendered bytools/render_box_shots.gd(run it with a window, not--headless).Capture at 2× and let the site scale down; VitePress serves them as-is.
The 2D demo character art is CC0 and can now be redistributed with the addon.
Re-capture editor images at 2× after material UI changes.